American checkers rules and how to play

Checkers (American checkers, also called English draughts) is a two-player strategy board game played on the 32 dark squares of an 8×8 board. Each player starts with 12 men on the three nearest rows, and Black moves first. Men move one square diagonally forward and capture by jumping over an enemy piece; capturing is compulsory. A man that reaches the far row becomes a king, which moves one square diagonally in any direction. You win when your opponent has no legal move: all their pieces are captured or blocked.

The board and the starting position

Checkers is played on a board of 8 by 8 squares, but only the 32 dark squares are used. The board is placed so that each player has a dark square at their lower left. Files are named a to h and ranks 1 to 8 from Black's side. Each player starts with 12 men on the dark squares of the three rows nearest to them: Black on ranks 1–3, White on ranks 6–8. Black moves first.

Starting position: 12 men each on the dark squares of the three nearest rows. Black (bottom) moves first.

How to play, step by step

  1. Black moves first. Players take turns moving one of their own pieces on the dark squares.
  2. A man moves one square diagonally forward to an empty square.
  3. If an enemy piece is diagonally in front of yours with an empty square behind it, jump over it to capture it. Capturing is compulsory.
  4. If the jumping piece can capture again from where it lands, it must keep jumping in the same move.
  5. A man that reaches the far row becomes a king. A king moves and captures one square diagonally in any direction.
  6. You win when your opponent cannot move: all their pieces are captured or blocked.
  7. The game is drawn when the same position appears three times, after 40 moves each without a capture or a man move, after 400 moves in total, or by agreement.

How men move

Players take turns. A man moves one square diagonally forward to an empty dark square; it never moves backward or sideways.

The man on d4 can step diagonally forward to c5 or e5.

Capturing: jumps are compulsory

If one of your pieces is diagonally next to an enemy piece and the square right behind it is empty, it can jump over the enemy piece to capture it. Capturing is compulsory: if any capture is possible, you must make one. Men capture only forward.

After a jump, if the same piece can jump again, it must continue in the same move. The captured pieces are removed when the move ends, and no piece can be jumped twice.

If several captures are possible, you may choose any of them, even one that takes fewer pieces, but you must finish the one you choose.

The man on c3 must jump the enemy man on d4 and land on e5. While a capture is possible, the man on h2 may not make a normal move.
12
One move, two captures: c3 jumps d4 to e5, then f6 to g7. Both captured men leave the board when the move ends.
Men capture only forward: the man on e5 cannot jump d4 behind it, so it may simply step to d6 or f6.
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With several captures you may choose: a3 can take one man (landing on c5), or e3 can take two (via g5 to e7).

Kings and crowning

A man that reaches the far row (the opponent's back row) is crowned and becomes a king. If it gets there by jumping, the move ends there. A king moves and captures one square diagonally in any direction, forward or backward.

The man on d6 jumps e7 and lands on f8, the far row: it is crowned and the move ends there, even though g7 is next to it.
A king moves one square diagonally in any direction: from d4 to c3, e3, c5 or e5.
A king captures only an adjacent piece, in any direction: d4 jumps c3 and lands on b2. The man on b6 is too far away.

How a game ends: wins and draws

A game ends at once in any of these cases; the server decides every one of them, so nobody has to claim a draw.

  • Your opponent has no pieces left: you win.
  • Your opponent has pieces but no legal move (all blocked): you win.
  • Resignation or running out of time: the other player wins.
  • The same position with the same player to move for the third time: draw.
  • 40 moves by each player (80 in total) without a capture or a man move: draw.
  • 400 moves in total (200 each) on Ttakji: draw.
  • A draw agreed by both players.

When a draw by the move limit is near, a counter under the board shows how many moves are left.

White (top) still has a man on b2, but it cannot move, so Black wins.

Strategy basics

A few simple ideas win most beginner games.

Control the centre

Men on the centre squares can go either way and support each other; men on the edge have only one forward move.

Guard your back row

While men stay on your back row, the opponent cannot crown a king on those squares. Keep two of them at home as long as you can.

Mind the tempo

Men only move forward, so late in the game the side that runs out of safe moves first often has to give pieces away. Do not rush all your men forward.

Trade when you are ahead

When you have more pieces, even exchanges make your advantage bigger. When you are behind, avoid trades and aim for a draw.

Watch for shots

A "shot" gives up one piece to force the opponent into a jump that lets you capture two or more in return. Before every move, check which jumps it forces.

Brazilian draughts

Brazil's official rules apply the international rules to the 8×8 board: men also capture backward, kings fly along the diagonals, and you must capture the most pieces. Our Portuguese page plays these rules.

Checkers variants

Draughts is played with different rules around the world. The main versions differ in three things: whether men capture backward, how far kings move, and whether you must take the most pieces.

Main checkers variants compared
VariantBoard and piecesMen capture backwardKingsMust take the most
American checkers / English draughts This page8×8, 12 eachNoOne squareNo
Brazilian draughts8×8, 12 eachYesAny distance (flying)Yes
Russian draughts (shashki)8×8, 12 eachYesAny distance (flying)No
Pool checkers8×8, 12 eachYesAny distance (flying)No
Spanish draughts8×8, 12 eachNoAny distance (flying)Yes
International draughts10×10, 20 eachYesAny distance (flying)Yes
Thai mak-hot (หมากฮอส)8×8, 8 eachNoAny distance; stops right behind the captured pieceNo
Filipino dama8×8, 12 eachVaries by regionVaries by regionYes

Rules vary by club and region; the table shows the most common form of each. Ttakji plays American checkers on this page and Brazilian draughts on its Portuguese page.

Checkers vs chess

Checkers and chess share the 8×8 board but play very differently: checkers has one kind of piece, uses only the dark squares and makes capturing compulsory.

Checkers and chess compared
AspectCheckersChess
Board8×8; only the 32 dark squares are used8×8; all 64 squares
Pieces12 identical men each16 pieces of six kinds each
First moveBlackWhite
MovesMen step one square diagonally forward; kings one square diagonally in any directionEach kind of piece has its own move
CapturingJump over an enemy piece to the empty square behind it; several jumps in one moveMove onto the enemy piece's square
Must capture?Yes: if you can capture, you mustNo: capturing is optional
PromotionA man reaching the far row becomes a kingA pawn reaching the far rank becomes any piece except a king
GoalLeave the opponent with no legal move: capture or block all their piecesCheckmate the king
DrawsThreefold repetition; 40 moves each without a capture or a man move (automatic on Ttakji)Threefold repetition, the fifty-move rule (claimed by a player), stalemate

Playing on Ttakji

  • Against the AI there is no clock, you can take back moves, and you choose Easy, Normal or Hard.
  • In every game the draw rules are applied for you, and a counter under the board shows the moves left when a draw by the move limit is near.
  • Online and friend games use 5 minutes of main time plus 3 byo-yomi periods of 30 seconds. Once main time is up, you have 30 seconds per move, and each period you let run out is used up.
  • If all your time runs out, you lose. Your clock keeps running while you are disconnected.
  • Colours are assigned at random and swap on every rematch.
  • You can resign or offer a draw at any time. Undo is only available against the AI.
  • Ranked games on this page use their own Elo rating for American checkers, starting at 1,200, and require a Google sign-in.

Frequently asked questions

Is Checkers on Ttakji free? Do I need an account?

Yes. It is free and runs in your browser with nothing to install. Choose a nickname to play the AI, a random opponent or a friend by link. Sign in with Google only for ranked games and the leaderboard. When no other player is available, some random-match opponents may be AI.

Which checkers rules does this page use?

American checkers, also known as English draughts: Black moves first, men move and capture only forward, kings move one square, capturing is compulsory but you choose which capture to make, and a man that reaches the far row is crowned and the move ends there. Brazilian draughts (damas brasileiras) is played on our Portuguese page.

Is this the same as Chinese checkers?

No. Chinese checkers is a different game for up to six players on a star-shaped board, where you race your pieces to the opposite point. Checkers is a game for two players on an 8×8 board in which you capture by jumping over enemy pieces.

Why do I have to capture?

Because capturing is compulsory in checkers: if any of your pieces can jump an enemy piece, you must make a capture, and a multi-jump must be completed. You may choose which capture to make. Ttakji marks the pieces that must capture and only allows legal moves.

When is a game drawn?

A game is drawn automatically when the same position, with the same player to move, appears for the third time; when 40 moves by each player (80 in total) pass without any capture or any man moving; when the game reaches 400 moves in total; or when both players agree. On Ttakji the server applies these rules, so nobody has to claim a draw.

Who moves first, and which colour do I get?

In American checkers Black (the dark pieces) always moves first. Against the AI you choose your colour; in online and friend games colours are assigned at random and swap on every rematch.

How do I play Checkers with a friend?

Press "Play a friend" and send the link. It is a one-on-one game where each of you plays on your own phone or computer. The link works for 24 hours and neither of you needs to sign up.

What is dama, and can I play it here?

Dama is the name used in the Philippines for draughts on an 8×8 board with 12 pieces each. Local rules vary by region; most descriptions give it long-moving kings and require taking the most pieces. This page plays American checkers, not dama; the table "Checkers variants" on this page shows how the main versions differ.

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