Makruk rules and how to play

Makruk (Thai: หมากรุกไทย), also called Thai chess, is the traditional two-player strategy board game of Thailand, played on a board of 8 by 8 squares. Each side starts with a khun (king), a met, two khon, two ma, two rua and eight bia, and White moves first. You win by checkmating the opponent's khun; stalemate is a draw. Once no unpromoted bia is left, the counting rules make the game a draw if the stronger side cannot checkmate within a set number of moves.

The board and the starting position

Makruk is played on a board of 8 by 8 squares; on Ttakji the squares are all one colour, as on a traditional Thai board. Files are named a to h from White's left and ranks 1 to 8 from White's side. White sets up rua on a1 and h1, ma on b1 and g1, khon on c1 and f1, the khun on d1 and the met on e1, and eight bia on the third rank. Black mirrors this with the met on d8 and the khun on e8, so each khun faces the other side's met, and Black's bia stand on the sixth rank.

Starting position. White (bottom) moves first.

The pieces and how they move

Each side has 16 pieces. You capture by moving onto a square held by an enemy piece, as in chess. The table and the diagrams show every move; dots mark the squares a piece can move to.

The makruk pieces
PieceHow it movesIn chess
Khun (ขุน)One step in any of the eight directions. It may never move into check. No castling.King
Met (เม็ด)One step diagonally.Stands where the queen does, but is far weaker
Khon (โคน)One step diagonally in any direction, or one step straight forward.Stands where the bishop does; moves like a shogi silver general
Ma (ม้า)Two squares in one direction and one to the side, jumping over pieces.Knight
Rua (เรือ)Any distance along a rank or file, without jumping.Rook
Bia (เบี้ย)One step straight forward; captures one step diagonally forward. No double step, no en passant.Pawn
Promoted bia (เบี้ยหงาย, bia ngai)Moves like a met: one step diagonally.—
The khun on d4 can step to all eight neighbouring squares.
The met on d4 can step to the four diagonal squares.
The khon on d4 can step to the four diagonal squares or straight forward to d5: five squares.
The ma on d4 can jump to eight squares.
The rua on d4 can move to 14 squares along its rank and file.
The White bia on d4 can step to d5 or capture the Black bia on c5 or e5.

How to play, step by step

  1. White moves first. Players take turns moving one of their own pieces.
  2. Each piece moves in its own way. Capture by moving onto a square held by an enemy piece; the captured piece leaves the board.
  3. A bia that reaches its sixth rank is promoted at once and then moves like a met.
  4. Never leave your own khun in check. If you are in check and have no legal move, it is checkmate and you lose.
  5. If the player to move is not in check but has no legal move, the game is a draw (stalemate).
  6. When no unpromoted bia is left, the counting rules apply: if the stronger side cannot checkmate within the count, the game is a draw.
  7. The game is also drawn when the same position appears three times, when only the two khuns are left, or when both players agree.

Promotion of the bia

A bia that reaches its sixth rank (rank 6 for White, rank 3 for Black, where the enemy bia started) is promoted at once, by a normal move or by a capture. It is turned over and becomes a bia ngai, which moves like a met. Promotion is compulsory and there is no other choice. A side may have several promoted bia.

The White bia on e5 moves to e6 and is promoted at once.

Check, checkmate and stalemate

A khun that is attacked is in check, and its owner must get it out of check at once; a move that leaves your own khun in check is not allowed. If a player in check has no legal move, it is checkmate and that player loses. If the player to move is not in check but has no legal move at all, it is stalemate and the game is a draw.

Checkmate: the rua on a8 gives check and the rua on b7 covers the seventh rank, so the Black khun on h8 cannot escape.
Stalemate: Black to move is not in check, but every square next to the khun on h8 is attacked, so the game is a draw.

The counting rules

Makruk has no fifty-move rule. Instead, once no unpromoted bia is left on the board, the stronger side must checkmate within a counted number of moves, or the game is a draw. There are two counts, and Ttakji keeps both for you.

Board count (นับศักดิ์กระดาน)

When no unpromoted bia is left and neither side is down to a lone khun, a player who still has a piece besides the khun may start the board count on their own turn: press "Start count" and make a move. That move is count 1, and each of your following moves adds one; you are the counting side. If you have made your 64th counted move and your opponent's next move is not checkmate, the game is a draw. You may stop on any of your turns with "Stop count" (the move you stop with still counts); if anyone starts again, the count restarts from 1. While you are counting, checkmating your opponent is only a draw, even on the move you stop with, so stop first and mate on a later move.

No bia is left. White, who is behind, may start the board count: White's next move is count 1 of 64.

Pieces count (นับศักดิ์หมาก)

When no unpromoted bia is left and one side has only its khun, the pieces count starts by itself, and the lone khun is the counting side. Its first count is the number of all pieces on the board, both khuns and promoted bia included, plus one. The limit depends on what the stronger side has at that moment (table below) and does not change later. After the lone khun's move that reaches the limit, the stronger side has one final move; if it is not checkmate, the game is a draw. If the first count is already above the limit, the stronger side gets exactly one move. The pieces count replaces a running board count and cannot be stopped.

Pieces count limits (the first matching row applies)
The stronger side has (besides the khun)Limit
Two rua8
One rua16
No rua, two khon22
No rua, fewer than two khon, two ma32
No rua, one khon44
Anything else (one ma, or only met and promoted bia)64
White has two rua against a lone khun. There are 4 pieces on the board, so Black counts from 5 to 8; if White's move after Black's 8th count is not checkmate, the game is a draw.

On Ttakji the game keeps both counts, starts the pieces count by itself and shows the count and the moves left right under the board.

How a game ends

A game ends at once in any of these cases; the server decides every one of them.

  • Checkmate: the player who checkmates wins, unless that player is the counting side (then it is a draw).
  • Stalemate: draw.
  • A count reaches its limit without checkmate: draw.
  • The same position for the third time: draw.
  • Only the two khuns left: draw.
  • 400 moves in total (200 each) on Ttakji: draw.
  • Resignation or running out of time: the other player wins.
  • A draw agreed by both players.

Strategy basics

A good bia structure and keeping your rua matter more than grabbing pieces early.

Advance your bia together

Bia move only one step and promote on the sixth rank, so connected bia chains control the centre and can become extra met-moving pieces. A lone bia far ahead is easy to win.

Use the khon well

The khon is a strong short-range piece for attack and defence: it steps diagonally and straight forward but cannot step straight back. Keep the met and khon close to your khun so they guard each other.

Keep your rua

The rua is by far the strongest piece, so do not trade it cheaply. Endings without a rua are often drawn by the count.

Know the count

When you are behind and no bia is left, start the board count to aim for a draw. When you are ahead, learn the basic mates, such as two rua against a lone khun, so you finish before the count runs out.

Makruk vs chess

Makruk and chess share an ancestor, and the ma and rua move exactly like the knight and rook. The other pieces and the endings work differently.

Makruk and chess compared
AspectMakrukChess
Board8×8, squares usually all one colour8×8, checkered
SetupBia on the third rank; khun and met in the middle of the back rankPawns on the second rank
First moveWhiteWhite
KingKhun: one step any way, no castlingKing: one step any way, castling allowed
Queen's placeMet: one step diagonallyQueen: any distance in any direction
Bishop's placeKhon: one step diagonally or straight forwardBishop: any distance diagonally
PawnBia: one step forward, no double step, no en passantPawn: optional double first step, en passant
PromotionOn the sixth rank, always to a met-moving pieceOn the eighth rank, to any piece
EndingsCounting rules: a draw if the stronger side cannot mate within the countFifty-move rule: a player can claim a draw

Playing on Ttakji

  • Against the AI there is no clock, you can take back moves, and you choose Easy, Normal or Hard.
  • In every game the counts are kept for you: the pieces count starts by itself, and the "Start count" / "Stop count" button appears when you may start or stop the board count.
  • Online and friend games use 5 minutes of main time plus 3 byo-yomi periods of 30 seconds. Once main time is up, you have 30 seconds per move, and each period you let run out is used up.
  • If all your time runs out, you lose. Your clock keeps running while you are disconnected.
  • White and Black are assigned at random and swap on every rematch.
  • You can resign or offer a draw at any time. Undo is only available against the AI.
  • Ranked makruk games use their own Elo rating, starting at 1,200, and require a Google sign-in.

Frequently asked questions

Is Makruk on Ttakji free? Do I need an account?

Yes. It is free and runs in your browser with nothing to install. Choose a nickname to play the AI, a random opponent or a friend by link. Sign in with Google only for ranked games and the leaderboard. When no other player is available, some random-match opponents may be AI.

Is makruk the same as chess?

No, but it is a close relative. The ma and rua move like the knight and rook and the khun like a king without castling, but the met and khon are short-range pieces, bia start on the third rank and promote only to a met-moving piece on the sixth rank, and the counting rules decide many endings. The table "Makruk vs chess" on this page lists every difference.

What is the counting rule in makruk?

When no unpromoted bia is left, the stronger side must checkmate within a set number of moves, or the game is a draw. In the board count, a player starts counting their own moves from 1 to 64. In the pieces count, which starts by itself when one side has only its khun, the lone khun counts from the number of pieces on the board + 1 up to 8, 16, 22, 32, 44 or 64, depending on the stronger side's pieces. Ttakji counts for you and always shows how many moves are left.

What happens when a player has no legal move?

If that player is in check, it is checkmate and they lose. If they are not in check, it is stalemate and the game is a draw.

Who moves first, and which colour do I get?

White always moves first. Against the AI you choose your colour; in online and friend games colours are assigned at random and swap on every rematch.

How do I play Makruk with a friend?

Press "Play a friend" and send the link. It is a one-on-one game where each of you plays on your own phone or computer. The link works for 24 hours and neither of you needs to sign up.

Where is makruk played, and is it related to other chess games?

Makruk is the traditional chess of Thailand and is still widely played there. Like chess, xiangqi and shogi, it is believed to descend from the ancient Indian game chaturanga.

Ready to play?